Rest in Peace, Stewart Wieck

Stewart Wieck is one of the most famous American game designers of roleplaying games. He is well known as the co-founder of both White Wolf Magazine and White Wolf Publishing. He was the co-creator, with Mark Rein·Hagen, of the World of Darkness and a lot of related game lines, especially Vampire: The Masquerade and Mage: The Ascension. He co-edited the 1998 book The Essential World of Darkness, a collection of novels and also contributed fiction to several novels or anthologies published by White Wolf or its Borealis imprint under the pen name “Stewart Von Allmen”.

Stewart Wieck and his brother Steve Wieck had published in 1986 their first work with the adventure The Secret in the Swamp for Villains & Vigilantes. The same year the brothers began self-publishing their own magazine, Arcanum, and Stewart soon retitled the magazine as White Wolf. The siblings had befriended the company Lion Rampant, and when that company had financial trouble, White Wolf and Lion Rampant decided to merge into the new White Wolf Game Studio, with Stewart Wieck and Mark Rein·Hagen as co-owners about 20 years. Stewart resigned from White Wolf in 2010, immediately founding the company Nocturnal Media, which picked up White Wolf’s rights to Pendragon. Nocturnal Media publish also some famous games like Gladiator, Deck 100, Gunman’s Law, Talislanta, Sword & Sorcery, Long Live The King and the famous Spanish roleplaying games Mark of East and Aquelarre.

Stewart is one of the biggest authors in roleplaying games.

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Interview with Jess Hartley

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Christina K. (Jess) Hartley is an American game designer, novelist, writer, and editor.

Hartley has been an author of, and contributing writer to, nearly forty role-playing games from White Wolf Publishing/CCP North America, and Margaret Weis Productions, like Predators (Werewolf: The Forsaken) (2005), Skinchangers (World of Darkness) (2006), Compass of the Celestial Directions 1 – The Blessed Isle (Exalted) (2006), Pandora’s Book (Promethean: The Created) (2006), Strange Alchemies (Promethean: The Created) (2006), Magnum Opus (Promethean: The Created) (2007), Saturnine Nights (Promethean: The Created) (2007), Scion: Demigod (Scion) (2007), Changeling: The Lost (2007), The Free Council (Mage: The Awakening) (2007), The Mysterium (Mage: The Awakening) (2007), Reliquary (World of Darkness) (2007), Autumn Nightmares (”Changeling: The Lost) (2007), Witch Finders (Hunter: The Vigil) (2008), Hunter: The Vigil (2008), The Silver Ladder (Mage: The Awakening) (2008), Lords of Summer (Changeling: The Lost) (2008), Midnight Roads (World of Darkness) (2008), Rites of Spring (Changeling: The Lost)(2008), Scion: God (Scion)(2008), Innocents (World of Darkness)(2008), The Rose-Bride’s Plight (Changeling: The Lost) (2008), The Selfish Succubus (Instant Antagonists) (2009), Dancers in the Dusk (Changeling: The Lost) (2009), Swords at Dawn (Changeling: The Lost) (2009), Slashers (Hunter: The Vigil) (2009), Collection of Horrors: No Escape (Hunter: The Vigil)(2009), Geist: The Sin-Eaters (2009), Nosferatu – The Beast That Hunts The Blood (Vampire: The Requiem) (2009), Personae – Ready Made Characters (Changeling: The Lost) (2009), City in the Sand (Mind’s Eye Theater – Vampire: The Requiem) (2010), Goblin Markets (Changeling: The Lost) (2010), Supernatural Adventures (2010), The Fear-Maker’s Promise Compendium (2011).

As well as the editor for several projects from Steampower Publishing and Rogue Games like Reliquary (World of Darkness for White Wolf Publishing – Developer) (2008), The Future Soldier’s Battlefield Handbook for Steampower Publishing – Editor (2007) and The Lemurian Candidate for Steampower Publishing – Editor (2006).

Jess is one of the biggest writers in roleplaying games. Leer más “Interview with Jess Hartley”