Interview with Arthur Petersen about Cthulhu Wars Onslaught 3

“I have played Call of Cthulhu as the keeper hundreds, maybe thousands of times. In fact I just did it in Germany not two weeks ago. […] I like asymmetrical strategy games, particularly those that are fast moving, with lots of theme. […] I knew no one would publish a game like Cthulhu Wars. It was too bizarre, too expensive, too unusual. I had to do it myself, or go to the fans for help.”

Sandy Petersen (Interview in Juegos y Dados in 2015)

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Interview with Jeff Richard, the Vice President and Creative Director for Chaosium

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Jeff Richard is Vice President and Creative Director for Chaosium. Born in California, long-term resident of Seattle,  Jeff is rumored to now reside in fortified bunker somewhere deep in Berlin.

He is the lead author of the Guide to Glorantha, HeroQuest Glorantha, the new Chaosium edition of RuneQuest, and the Prince of Sartar webcomic, as well as numerous other supplements and articles. Jeff has been the creative director and editor-in-chief of all things Glorantha since 2008.

Jeff is a member of Chaosium’s Board of Directors and one important author in roleplaying games. Leer más “Interview with Jeff Richard, the Vice President and Creative Director for Chaosium”

Interview with Rick Meints, the President of the New Chaosium

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Rick Meints is an American game designer known for his contributions to the fantasy game world of Glorantha and the RuneQuest RPG.

He was born in Kalamazoo, Michigan the same year that Glorantha was in 1966. After spending 25 years as a corporate trainer in the automotive industry he became the full-time President of Chaosium in 2015.

His career in the gaming industry started in the mid 90’s when he moved to the UK and helped with the layout for Tales of the Reaching Moon magazine, the British fan publisher that was the center of Glorantha culture at that time. His Gloranthan and RuneQuest roots stem back to the late 70s. An avid RPG collector, his love of all of Chaosium’s publications, plus anything Gloranthan or RuneQuest in nature has earned him the nickname “Mr. Suitcase” or “Monsieur Valise”. His Meints Index to Glorantha is the comprehensive product guide to all Gloranthan publications, games, conventions, and miniatures produced from 1975 to 1997. In 1999, Rick founded Moon Design Publications, with the launch of the Gloranthan Classics line of reprints of classic RuneQuest 2nd and 3rd edition material. Furthermore, he was the publisher of Mythic Russia (2006), The Guide to Glorantha (2014) and HeroQuest: Glorantha (2015).

In July 2015, Greg Stafford and Sandy Petersen announced that the management team of Moon Design Publications had joined the ownership group of their iconic game company, Chaosium. Meints formally became president of Chaosium with Stafford transitioning to being chairman of the Board of Directors.

Rick is a member of Chaosium’s Board of Directors and an author in roleplaying games.

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Interview with Stephen R. Marsh

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Stephen R. Marsh is an American game designer known for his contributions to early editions of TSR’s Dungeons & Dragons role-playing game. Stephen has been a brilliant designer “in the shadows” since the beginnings.

Stephen borrowed a copy of the published D&D rules from classmate Sandy Petersen and after reading the rules of this new game, he began to correspond with D&D co-creator Gary Gygax. He sent his own vision of an elemental plane of water to Gygax, who changed it into a system for underwater combat encounters, and subsequently incorporated it into the Blackmoor supplement published in 1975. Stephen’s material introduced new aquatic creatures, including the Sahuagin, Ixitchitchitl and Catoblepas. He also suggested the Mystic, a new character class who could teleport to various planes of existence via mental powers. The character class concept was not published although mental abilities of the mystic were altered and then published in the Eldritch Wizardry supplement the following year as the first psionic powers for D&D. Some of the creatures he created for the supplements to D&D in 1975 and The Strategic Review have been included in every subsequent edition of the game.

Stephen R. Marsh was credited in essays by E. Gary Gygax,  The Strategic Review and in The Dragon as well as credited with “Special Thanks” on the credits page “for Suggestions and Contributions”.

He convinced Gygax to add a Good and Evil axis to D&D’s character alignment system when he was developing Advanced Dungeons & Dragons. Originally, characters could only be Lawful, Chaotic or Neutral so adding a second axis, the number of possible alignments based on combinations of Law, Chaos, Good, Evil and Neutral.

The aquatic creature creations were converted to the new AD&D game system by Gary Gygax for use in the Monster Manual in 1977, where Gygax credited Marsh “for devising the creatures for undersea encounters which originally appeared in BLACKMOOR, as I have radically altered them herein.” All of these creatures have been incorporated into each new edition of D&D. Later, he convinced Gygax that a rule book about travel to different planes would be worthwhile. They started to develop a new AD&D rulebook, The Planes of Existence, but just as the manuscript was being readied for a 1986 publication date, Gygax was forced out of TSR, all Gygax-related projects were immediately shelved, and the book was never published. The rules for Starstrands, an interplane that connected various prime material planes, with many monsters, mini-dungeons, and other material, were among the papers from Gary’s office that were burned.

He worked during a summer at TSR, where he was the writer on the Dungeons & Dragons Expert Set. He also reviewed and approved licensed Judges Guild products, and helped create the minigame Saga.

Several previously unpublished Lovecraft-inspired monsters created by Stephen for his home campaign were published in Monsters of Myth, in 2008.

He goes NTRPG Con every year and has been showing examples of plane related play each year.

Stephen is one of the biggest authors in roleplaying games.

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Interview with Sandy Petersen

dad and naomiCarl Sanford Joslyn Petersen better known as Sandy Petersen is one of the most famous American game designers of role-playing games. He is regarded as the main designer for Call of Cthulhu role-playing game in 80’s in Chaosium, Inc. At Chaosium he co-authored the second edition of RuneQuest and a number of other Gloranthan supplements. Furthermore, he authored some RuneQuest supplements for Avalon Hill and Games Workshop. Lately He worked as designer of video games doing levels for Doom, Doom II, Quake or several of the Age of Empire games. Petersen was the Executive Producer for the movie The Whisperer in Darkness. 2013 Petersen had an enormous successful Kickstarter campaign by his company, Green Eye Games, to produce the Cthulhu Wars boardgame and others famous games. It just was announced that Petersen and had returned to Chaosium Inc a months ago. Leer más “Interview with Sandy Petersen”