Interview with Rick Priestley

Rick Priestley1

Rick Priestley is a tabletop games designer and author who lives near Nottingham, England. Together with Bryan Ansell and Richard Halliwell, Rick created the Warhammer Fantasy Battle Game for Games Workshop and went on the develop the Warhammer, Warhammer 40,000 games and supplements. Other notable design credits include Necromunda, Warmaster, and the Lord of the Rings Strategy Battle Game.

Rick left Games Workshop in 2010 and has since worked on a number of projects with various companies including Warlord Games and River Horse. With Warlord games he has designed or co-designed Black Powder, Hail Caesar, Bolt Action and Beyond the Gates of Antares.

At the end of 2011 he was elected to the committee of the Society of Ancients.

Rick Priestley is one of the big authors in wargames. Leer más “Interview with Rick Priestley”

Interview with Robin D. Laws


Robin D. Laws has been the author of several novels and role-playing games since the early 1990s. Nowadays is frequently speaker at conventions around the world, having made appearances at Gen Con Australia and Ropecon in Finland. Nowadays, he has a podcast to talk about includes hobby gaming, history, occultism, chrono-travel, food, cinema, narrative, art, politics, food, maps, Cthulhiana, and in fact any matter subject to jocular yet penetrating erudition.

Robin contributed to Over the Edge published by Atlas Games in 1992. He was co-author of Nexus: The Infinity City published by Daedalus Games in 1994. He designed the collectible card game Shadowfist in 1995. Laws designed the role-playing games Feng Shui, using a variant of the Nexus game system that was published by Daedalus Entertainment in 1996. He designed several supplements for Feng Shui. Years later, Daedalus went bankrupt and rights of Feng Shui went to Laws. Feng Shui was published again by Atlas Games in 1999. He designed Pantheon and Other Roleplaying Games for Hogshead Publishing in 2000.

Greg Stafford asked for him to create Hero Wars, a new RPG based on the world of Glorantha, which was published by Issaries in 2000. He wrote the Rune role-playing game, based on the computer game Rune in 2001. Laws’ Glorantha game was republished as HeroQuest in 2003. Laws’ HeroQuest second edition was published in 2009.

He was the senior designer for The Dying Earth Roleplaying Game, based on the Jack Vance stories, for Pelgrane Press in 2000, and wrote a sourcebook for the setting titled White-Walled Kaiin. He designed the GUMSHOE system for Pelgrane Press. Laws’ The Esoterrorists was the first release in 2006, supported by his sourcebook The Esoterror Factbook in 2006. Pelgrane released Laws’ Fear Itself in 2007. He has also contributed supplements to Ken Hite’s Trail of Cthulhu GUMSHOE line, the most commercially successful GUMSHOE line. He also wrote Mutant City Blues in 2009 and Ashen Stars in 2011 for GUMSHOE. His RPG Skulduggery in 2010 treated the intrapersonal conflict, from the Dying Earth setting to a variety of other contexts.

Robin D. Laws was author or contributed of a lot of RPG or supplements like Ashen Stars, Deadlands: Hell on Earth (Monsters, Muties and Misfits), Dungeons & Dragons (Fiendish Codex II: Tyrants of the Nine Hells and Dungeon Master’s Guide II), Earthdawn, Fear Itself, Firefly Role-Playing Game (Ghosts In the Black), Gaean Reach RPG, GURPS (Fantasy 2: Adventures in the Mad Lands), Pandemonium!: Adventures in Tabloid World (Stranger Than Truth: Further Adventures in Tabloid World), Talislanta (Sub-men Rising), Underground RPG (Ways and Means), Vampire: The Dark Ages (House of Tremere), Vampire: the Masquerade (Blood Magic: Secrets of Thaumaturgy), Warhammer Fantasy Roleplay (Heart of Chaos – Doomstones Campaign Volume 3). He writes an irregular advice column for role-players called See Page XX.

He ran a crowdfunding for his game Hillfolk, in 2012, featuring his new Dramasystem. The goal was $3,000, but raised over $93,000, and it went on to win the 2014 Diana Jones award.

As an author he wrote Pierced Heart published in 1996, which was released as an e-book in 2014. He also had stories published in Synister Creative’s pulp magazine, and in the fiction anthology The Book of All Flesh for the All Flesh Must Be Eaten RPG: “The first is a light-hearted adventure, and the other is really, really dark”. Laws wrote Robin’s Laws of Good Game Mastering in 2002 for Steve Jackson Games. He wrote other novels like The Rough and the Smooth, Sacred Flesh, Liar’s Peak, Freedom Phalanx, Pathfinder Tales: The Worldwound Gambit and Pathfinder Tales: Blood of the City.

Robin is one of the biggest authors in roleplaying games. Leer más “Interview with Robin D. Laws”

Interview with Stephen R. Marsh


Stephen R. Marsh is an American game designer known for his contributions to early editions of TSR’s Dungeons & Dragons role-playing game. Stephen has been a brilliant designer “in the shadows” since the beginnings.

Stephen borrowed a copy of the published D&D rules from classmate Sandy Petersen and after reading the rules of this new game, he began to correspond with D&D co-creator Gary Gygax. He sent his own vision of an elemental plane of water to Gygax, who changed it into a system for underwater combat encounters, and subsequently incorporated it into the Blackmoor supplement published in 1975. Stephen’s material introduced new aquatic creatures, including the Sahuagin, Ixitchitchitl and Catoblepas. He also suggested the Mystic, a new character class who could teleport to various planes of existence via mental powers. The character class concept was not published although mental abilities of the mystic were altered and then published in the Eldritch Wizardry supplement the following year as the first psionic powers for D&D. Some of the creatures he created for the supplements to D&D in 1975 and The Strategic Review have been included in every subsequent edition of the game.

Stephen R. Marsh was credited in essays by E. Gary Gygax,  The Strategic Review and in The Dragon as well as credited with “Special Thanks” on the credits page “for Suggestions and Contributions”.

He convinced Gygax to add a Good and Evil axis to D&D’s character alignment system when he was developing Advanced Dungeons & Dragons. Originally, characters could only be Lawful, Chaotic or Neutral so adding a second axis, the number of possible alignments based on combinations of Law, Chaos, Good, Evil and Neutral.

The aquatic creature creations were converted to the new AD&D game system by Gary Gygax for use in the Monster Manual in 1977, where Gygax credited Marsh “for devising the creatures for undersea encounters which originally appeared in BLACKMOOR, as I have radically altered them herein.” All of these creatures have been incorporated into each new edition of D&D. Later, he convinced Gygax that a rule book about travel to different planes would be worthwhile. They started to develop a new AD&D rulebook, The Planes of Existence, but just as the manuscript was being readied for a 1986 publication date, Gygax was forced out of TSR, all Gygax-related projects were immediately shelved, and the book was never published. The rules for Starstrands, an interplane that connected various prime material planes, with many monsters, mini-dungeons, and other material, were among the papers from Gary’s office that were burned.

He worked during a summer at TSR, where he was the writer on the Dungeons & Dragons Expert Set. He also reviewed and approved licensed Judges Guild products, and helped create the minigame Saga.

Several previously unpublished Lovecraft-inspired monsters created by Stephen for his home campaign were published in Monsters of Myth, in 2008.

He goes NTRPG Con every year and has been showing examples of plane related play each year.

Stephen is one of the biggest authors in roleplaying games.

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Interview with Greg Costikyan


Greg Costikyan is one of the most famous American game designers of role-playing games. He is regarded as the main designer for Paranoia and Star Wars: Roleplaying Game in 80’s for West End Games. He worked in Simulations Publications (SPI) where he designed famous board and strategic games like Web & Starship, Barbarian Kings, DeathMaze, Vector 3, Swords & Sorcery or Supercharge and roleplaying games like Commando. He designed and wrote Toon, The Cartoon Roleplaying Game, for Steve Jackson. When he worked in West End Games he designed famous roleplaying and strategic games like Star Wars, Paranoia, The price of Freedom, Your Own Private Idaho or Star Trek: The Adventure Game.

On the other hand he published wargames like Dark Emperor with Avalon Hill or Pax Britannica with Victory Games. He wrote Violence rpg, now free under a Creative Commons License, for Hogshead Publishing. He also wrote different famous novels, the first two, “One Quest, Hold the Dragons” and “Another day, Another Dungeon”, were parodies of genre fantasy, and “By the Sword” and “The First Contract”.

He won different awards like the Origins Award Winner for Best Role-playing Rules of 1987 with Star Wars: The Roleplaying Game, the Charles S. Roberts Awards Winner for Best Pre-20th Century Game of 1985 with Pax Britannica, the Origins Award Winner for Best Roleplaying Rules of 1984 with Paranoia and Charles S. Roberts Award Winner for Best Fantasy or Science Fiction Game of 1979 with The Creature That Ate Sheboygan. He won recently the Game Developers Choice Awards Maverick Award of 2007 for creating a channel for indie games.

Furthermore, he was co-founder of the short-lived Goldberg Associates and he found Manifesto Games, a company of indie computer games. Nowadays he is working in Boss Fight Entertainment as senior games designer later of working in different companies of computer games.

Greg is one of the biggest authors in roleplaying games.

Take risks. Don’t view roleplaying as an interaction with a rules set. Imagine yourself as your character. Improvise.
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Interview with Greg Stafford


Greg Stafford is one of the most famous American game designers of role-playing games. He is well known as the designer for his masterpiece, the Arthurian chivalric role-playing game Pendragon, as the creator of the fantasy world of Glorantha and co-designer of the RuneQuest.

He established The Stafford Chaosium in 1975. That same year he published his first fantasy board game with White Bear & Red Moon set in the world of Glorantha. However, in a few years those had grown to be a series of board games and a company called The Chaosium. The Chaosium’s first roleplaying game, RuneQuest, was published in 1978. Runequest was based on the world of Glorantha, Greg’s fantasy world that he first discovered in 1966. A complete list of roleplaying games which he wrote or contributed to includes: RuneQuest, Thieves World, King Arthur Pendragon, Prince Valiant, GhostBusters, HeroQuest, and the computer game King of Dragon Pass.

Furthermore, he contributed to around 100 supplements and articles in the game industry. In 1998 he left Chaosium with the rights to Glorantha intact, and started a short-lived company called Issaries, Inc. which published Glorantha games. He sold the Glorantha game rights to Moon Design Games, which has continued the tradition of the fantasy world games. He continued and continues to work on King Arthur Pendragon up to this time.

Supported by Sandy Petersen, he returned to Chaosium in May 2015.

Greg is one of the biggest authors in roleplaying games.
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