Novedades: Adeptus Titanicus, The Horus Heresy Grand Master Edition

La galaxia está en llamas. La gloriosa visión del emperador para la humanidad está en ruinas, sus ejércitos encerrados en una brutal guerra civil. El más grande de estos combatientes amargos son los gigantescos motores de dioses del Adeptus Titanicus. Esas legiones de titanes que permanecen leales al Emperador de la Humanidad luchan audazmente para detener la marea de la traición, manteniendo la línea en innumerables mundos mientras las fuerzas del Señor de la Guerra avanzan inexorablemente en Terra. Las Órdenes del Titán Traidor marchan a la vanguardia de los anfitriones del Señor de la Guerra mientras intentan arrodillar al Imperio en nombre de su retorcida causa…

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Interview with Graham McNeill

After writing a story in primary school about a giant octopus smashing up a boat, Graham realised that making stuff up was easier (also a lot more fun) than reality and decided at an early age that he was either going to be a binman or a writer. Fortunately, a life on the bins wasn’t on the cards and, after escaping a stint as a building surveyor in Glasgow, he headed south to join Games Workshop’s Games Development Team. Here he worked on projects such as the Tau, Necrons, Witch Hunters, Space Marines and Black Templars Codexes for Warhammer 40,000, Conquest of the New World and The Empire for Warhammer, and The Two Towers for The Lord of the Rings. Between populating the various Warhammer universes with fiends and heroes, he’s written over fifty short stories and thirty novels for the Black Library and a number of other publishers.

Graham left Games Workshop in the summer of 2006 and spent the next decade working as a full-time freelance author, spending most of his days locked in a tiny office (or tea shoppe), dreaming up new and interesting ways to put his characters through hell on the pages of his stories. Since leaving Games Workshop, he’s ventured far and wide, continuing to cause havoc in the worlds of Warhammer as well as those of Blizzard entertainment’s Starcraft universe and travelling back in time to the 1920s to unleash eldritch horror in a trilogy of books set in the Lovecraftian vein of terror that is Fantasy Flight Games Arkham Horror.

His Horus Heresy novel, A Thousand Sons, was a New York Times bestseller, and Empire, the second novel in the Sigmar trilogy, won the 2010 David Gemmell Legend Award for best fantasy novel.

Graham left the rain-swept shores of fair Britannia in the summer of 2015 to take gainful employment with a promising band of plucky video game entrepreneurs named Riot Games in Los Angeles, working as a Senior Narrative Writer in the cut and thrust of the Narrative Discipline.

Graham is one the most important shapers of the Warhammer Universe.

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Novedades: Star Wars, Rise of the Separatists

Durante generaciones, los Caballeros Jedi han sido guardianes de la paz y la justicia en la República. Pero ahora enfrentan un desafío como nunca antes. Con la Batalla de Geonosis, las Guerras Clon han comenzado. Las batallas se desatan en toda la galaxia mientras los Jedi y el Gran Ejército de la República luchan contra los agentes siniestros y los infatigables ejércitos droides de la Confederación de Sistemas Independientes. Mientras tanto, los diplomáticos y representantes del Senado Galáctico trabajan por la paz y forjan alianzas políticas. En medio del caos, los saqueadores, salvadores y otros flecheros se benefician de los restos de la guerra o simplemente intentan sobrevivir.
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Novedades: Crowdfunding de la novela ilustrada En las Montañas de la Locura

Me veo forzado a hablar porque los hombres de ciencia se han negado a seguir mi consejo sin saber por qué. Va completamente en contra de mi voluntad relatar las razones que me llevan a oponerme a la planeada invasión de la Antártida, con su vasta búsqueda de fósiles y la masiva perforación y fusión de antiguas capas glaciales. Y me resisto aún más a hacerlo porque mis advertencias podrían ser en vano. Es inevitable que se pongan en duda los hechos reales tal como debo revelarlos; aun así, si suprimiera lo que puede parecer extravagante o increíble, no quedaría nada. Las fotografías que hasta ahora solo obraban en mi poder —tanto las normales como las aéreas— hablarán a mi favor, pues son espantosamente vívidas y gráficas.

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Interview with Michael O’Brien, the Vice President of the New Chaosium

Michael O’Brien is Vice President for Chaosium. His role encompasses creative development, community outreach and commissioning new board games and fiction.

Michael, better known in the gaming community as “MOB”, he has been a long-time creative force for RuneQuest and Glorantha. MOB with Rick Meints, David Hall, Nick Brooke and others staffed the leading Glorantha fanzine Tales of the Reaching Moon (1989-2002).  As well as being a contributor to the critically acclaimed Guide to Glorantha, his professional writing and editorial credits extend back to the “RQ Renaissance” of the early 1990s.

Michael published two issues of another fanzine, the Glorantha Con Down Under fundraiser Questlines. These were published in 1995 and 1998 as fund-raisers for gaming conventions held in Melbourne, Australia.

Michael also created Gorp #1 (Summer, 2000) a fake fanzine that purported to be a rare collectible from 1982.  This magazine was produced for a British gaming convention in 2000, and because it nevertheless featured original material by Ken Rolston, Greg Stafford, David Hall and O’Brien, Gorp.

In 2015 MOB became a co-owner of Moon Design Publications, along with Rick Meints, Jeff Richard and Neil Robinson. Later that year as part of an announcement by Greg Stafford that Moon Design Publications had joined the ownership group of game company Chaosium, O’Brien became vice president of Chaosium.

MOB is a member of Chaosium’s Board of Directors.

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