Novedades: Crowdfunding de Ratas en las Paredes

Ratas en las paredes, un juego de horror cósmico escrito por Kobayashi.

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Novedades: Warhammer Underworlds Nightvault en prepedido

Shadespire fue antaño una ciudad de maravillas y magia, una metrópolis mercantil cuyos gobernantes desafiaron a la muerte ganándose la ira de Nagash. Esta ira se manifestó de una forma peor que la destrucción, cebándose en el poder misterioso del cristalumbrío que daba su poder a la ciudad. Mediante él, Nagash destrozó la luz y la gloria de Shadespire dejando un reflejo retorcido de su anterior esplendor. Aquellos aventureros lo suficientemente estúpidos como para poner el pie dentro de sus murallas quedarán atrapados y perderán toda esperanza. Pero no todos aceptarán su destino sin luchar…

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Reseña de Kobold, juego de rol de fantasía

Prepara a tu héroe para visitar mazmorras, bosques encantados y navegar por los mares en busca de tesoros y objetos mágicos maravillosos.

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Reseña de Vinigma, El primer Escape en una botella de vino

Disfruta de un buen vino mientras tratas de descifrar el enigma que se encuentra en su interior. Una forma de pasar el rato en compañía.

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Interview with Andy Chambers

Andy Chambers is a games developer who started writing his own rules for fantasy battle games at a very young age, inventing rules and gaming tactics for Airfix WWII models. A lot of his early inspiration came from the SELWG Middle Earth rules system, which also gave him a life-long habit of playing the forces of evil as Orcs and Goblins.

Andy’s youth was marked by an ever-diversifying interest in gaming, roleplaying games, sinking ever deeper into gaming in general and Games Workshop’s Adeptus Titanicus game (by the redoubtable Jervis Johnson) in particular.

In late ’89 Andy sent in a submission for White Dwarf that was initially turned down. Several rewrites later he was given temporary employment and due to a willingness to do any jobs required (including taking photos of the miniatures to the White Dwarf) he eventually got a permanent job as a games developer.

He properly started by producing expansions and supplements for the 2nd edition of the Adeptus Titanicus game, Space Marine. Over fourteen years Andy worked in the development of all of Games Workshop’s core game systems, culminating with 2nd, 3rd and 4th editions of Warhammer 40,000 game, several editions of the Epic game, Necromunda, Battlefleet Gothic, Gorkamorka and Codexes.

Andy was gradually over several years entrusted with running the Warhammer 40,000 games development team, starting after 40,000 2nd edition and solidified during 40,000 3rd edition, recruiting and training a new generation of games developers and adopting the suitably evil-overlord title of “40,0000 Overfirend”. As a result of all of this, his impact on Games Workshop is largely unquestionable.

Fourteen years later, Andy left Games Workshop to pursue other projects. He began Red Star Games in June 2004 for freelance writing and games designing, worked for Mongoose games on creating their Starship Troopers line, worked at Blizzard from 2005 to 2009, officially becoming Creative Director in 2006, and he also acted as lead writer on Starcraft 2. Furthermore, he was involved with 40,000 to some extent, working with Fantasy Flight Games on some books of Warhammer 40,000 Roleplaying. This was in 2010-11 when he went back to freelancing, also he wrote novels for Black library and did the Dust Warfare game in this time. After this he’s been working for Reforged Studios as a creative director, done IP and world development for various digital games, written the Dropfleet Commander game and Blood Red Skies, his WW2 fighter combat game on the tabletop front.

Andy is one the most important developers of the Warhammer 40,000 Universe.

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